It’s been more than seven months, since this project started and more than 3 months that you last heard of us.
This is due to the fact, that the Project’s official runtime terminated in the end of August and all teammembers have been rather busy with other projects since.
However, the results are to be displayed for one week at an exhibition, which got us to dust ours off and lay some final touches on it.
So we can not only display it to the local public but also keep our promise and publish it on this very website.
So, without further ado, I can finally speak the words, I’ve had in my Head for quite a while now:
Ladies and Gentlemen, I give you … Oaraph!
What you get here, is the final version of the game.
Final not meaning a polished game, that lives up to the highest of our standards but rather as finished as this game is gonna get.
As you might have guessed, it is not quite what we first wanted it to be, nor is it all that it could have been.
BUT given the circumstances under which it was produced, it is well within what we did expect it to be – that is, the result of many hours of work, giving us valuable experience at working on a game (and a 3D one at that) in a small to medium sized team, bringing together seven people from all different backgrounds and fields of expertise.
Especially with the issues we had to face in the final weeks, I am most certainly proud of what we achieved.
And what is that, exactly?
Oaraph in its final version is completely functionable.
You won’t encounter any errors while playing it.
The game contains all the core-features that we wanted it to have:
- A 3D main Character, controlled from third person perspective
- A primary and secondary attack, the former one melee, the later one ranged
- One type of Enemies with basic AI
- A variety of traps and platformer challenges
- An introduction level teaching the player all important mechanics
- A background story that is being told in the intro sequence
- A minimalistic GUI, main menu, pause menu and credits
Although there is only one level, you will have to fight monsters, jump’n’run your way around obstacles and even solve a small puzzle in order to reach the goal.
Unfortunately, there are some issues we couldn’t solve in time:
- implement all the sounds we had prepared
this affects the games atmosphere and feedback to some minor extent.
- fix some cosmetical inconveniences
mostly clipping and animation bugs.
- implement further levels for additional fun and playtime
Still, it’s definately worth a look. So please head on over to the Download page and get it.
If you played Oaraph, please take a minute to let us know what you think about it.
Any feedback about the game, the team or this site going along with it is greatly appreciated!