In the following timelapse, i will show you guys how i modeled the basic mesh for our first enemy. The scarab!
I started with some simple spline modeling on the 2D image and with the help of some modfiers i created a 3D shape. Finally i sculpted a little bit with the FFD modifier. This little guy still needs his eyes, legs and a little personality. Stay tuned for more insight in the process of 3D character asset design!